-53%
£261.39 £123.85
000_202501101241_CrushDepth-2
000_202501101241_CrushDepth-2

 Steam Key

(Global) – Will work in US

Instant Delivery

Crush Depth PC Steam CD Key

 Steam Key

(Global) – Will work in US

Instant Delivery

Total Price
We couldn't find a market price for this product.

£123.85

In Stock – Limited Quantity

Crush Depth PC Steam CD Key

In Stock – Limited Quantity

Total Price
We couldn't find a market price for this product.

£123.85

Description

Dev on Crush Depth has been temporarily paused. Please check back later for more updates. We are making Crush Depth available for purchase for your support and feedback. We fully welcome your input, criticisms, questions, experiences, suggestions, and anything else you would like to share with us. Only by getting you, our supporters, involved in the process of shaping this project, can we get to where we want to be. We hope you will accept that invitation and support us by purchasing a copy. All of the features listed below are what we aspire to, not what is available at this time. Features: This is not fun War isn't fun, and we're not going to sugarcoat the realities of history. Out of the 1, 156 U-Boats which were commissioned, 765 never returned to port. Out of around 40, 000 men that served in the U-Boat arm, 30, 000 of them never returned to port (with some sources even citing higher losses of life). On the allied side, no fewer than 2, 603 merchant vessels were lost to German submarines, at the gruesome cost of no fewer than another 30, 000 who lost their life at sea. Our goal is to offer an honest glimpse into the brutality of the Atlantic campaign. Unparalleled realism To recreate the most realistic U-Boat simulation ever conceived of, we have set up collaborations with numerous archives worldwide to obtain the original blueprints used in the construction of the Type VII-C U-Boat. During the early part of development, we were also advised by Mr. Friedrich Grade, chief-engineer on U-96 and U-183. Unfortunately, Mr. Grade passed away on October 13, 2023. We are rebuilding the Type VII-C U-Boat to a level of fidelity that has never been seen before. We are giving the countless other ships and planes you will encounter a similar treatment. All of the units you will encounter in this project are one-to-one translations of the original blueprints and building regulations, built with the utmost attention to detail. To make it function realistically as well, we are developing a level of physics simulation that takes into account things such as hydrostatic pressure, viscous resistance, electrical conductivity, propagation of sound through different mediums, salinity, temperature, Boyle’s law, and many, and many more factors. Another fine example there: our world is not flat, but a proper oblate spheroid, with full bathymetry and height data, accurate to 15 arc-seconds. Your actions and decisions will matter. Your engine failure will not be the result of some randomizing algorithm deciding it is time to do so. Your torpedoes missing their target will not be the result of some chance generator determining you have hit enough already. Everything you will see happening will be the result of stone-cold physics. We will be able to create a level of realism that has never been seen before in any other submarine simulator. Playability . . . but don’t get us wrong either. We are not deliberately trying to scare people away by making something so complicated that you will need to get a Ph. D. in submarining first just to enjoy Crush Depth. You will find interactive tutorials that will teach you everything you need to know: from complex interactions between the engine management, ballast system, and rudder controls needed to dive the boat properly, to how to decode and encode radio traffic with the enigma machine, to making a tasty Eintopf for your crewmates. Apart from that, you will be able to customize your experience to suit just how complicated you want things to be. If you are not particularly interested in performing the ten-odd steps one would have to perform to turn on a compressor, you won’t have to. A click of a button will allow you to simplify that process to a single step. Even further, you can forego having to do that at all, by letting the intelligent AI take control of whatever task you have in mind. The World of Crush Depth Crush Depth will offer you a variety of settings. Our main focus for the further development of this project is creating a persistent MMO-environment, set in and around the U-Boat base of Lorient, France. From there, you and your crew members will depart for the Atlantic and other parts of the world. Apart from the patrols themselves, the project will also spend a great deal of attention on life onshore, from repairing and restocking your boat, preparing and planning for your next departure, coordinating radio traffic with those currently at sea, to having a drink or two (or three, or four, or five) with your fellow sailors in the local bar. Apart from all the valves, dials, and other machinery, you will be able to interact with, other items you find onboard or bring on your person will be fully interactive as well. This will allow you to engage in dozens of other activities, such as playing a game of chess or skat with your crewmates, having a cup of coffee, or trying to nick your captain’s pair of binoculars (The latter is probably ill-advised, but we feel we shouldn’t ignore the lighter side of life on board either). Your own player character will also be fully customizable to your own liking, offering a wide range of options in terms of physique, clothing, accessories, and the like. Over the course of your career, you will indeed be able to obtain medals and other insignia to display your skill and achievements to the many other people we hope to welcome to this project. The worldwide, persistent MMO-setting is however not the only game mode we will roll-out. Other options will include historical encounters, where you will be put in the exact same time and spot as some of the real skippers were. Customizable encounters, where you can decide for yourself what kind of ships you wish to encounter, where, when, and under which conditions. Interactive training missions, that will allow you to dot the i’s and cross the t’s before you decide it’s time to get in the thick of it. All of these modes are fully networked as well, ready for you to have at alone, or with a group of friends. Even more, if you would rather play on the allied side, why not? This is something we hope to expand on in later versions of the project, but a playable Elco PT-Boat (and perhaps some other units as well), will be included in a first release. Support our project! Your contributions make a big difference to our project. Building a complex and historically accurate representation of the Battle of the Atlantic is a very significant investment. We have opened up the project at this incredibly early point in the project to allow those who see the value in what we are trying to achieve to help us financially by purchasing a copy. We have thought about fundraising through Kickstarter, but the realities of working in an incredible niche genre means support is built over a long period of time after trust is built with the community. We are fully committed to bringing this project to life and post constant updates to our Discord. We hope to see you there as well. Thank you all for your consideration and support!

Read More

Windows

Minimum: Requires a 64-bit processor and operating system OS: Windows 10

Processor: i5-9600k

Memory: 8 GB RAM

Graphics: 1060 GTX DirectX: Version 11

Network: Broadband Internet connection

Storage: 20 GB available space

Read More

Product Activation Guides

This product will be delivered as a Steam Key

We work directly with verified bulk distributors who apply to partner with us. That means no middlemen, no inflated markups, just competitive deals we lock in behind the scenes, so you always get the best possible price.

Yes, every product sold on Keydra is sourced from trusted suppliers and fully verified before going live. We don’t deal in grey-area reselling or sketchy sources. It’s all real, and it’s all backed by our replacement policy.

Most orders are delivered instantly after purchase. Some account-based products may take up to 24 hours for manual processing; but we always aim to get it to you as fast as possible. You’ll see the expected delivery time clearly on each product page.

Never. All of our products are digital, that means, whether it's a code, an account, or a subscription, everything is delivered online. No physical shipping, no delays, no postage fees.

After purchase, you'll receive a secure link to view your key or account details. If the product requires manual processing, we’ll send a redemption link as soon as it’s ready. Step-by-step instructions are included whenever needed. (You may always view your order details on your dashboard if you created an account).

If something’s not working as it should, get in touch with us right away. We’ll review your case quickly and either replace the item or issue a refund, no hassle, no runaround. You’re never left in the dark with Keydra.

You can reach our support team at [email protected] or through our contact page - we’re here to help.

We do offer refunds or replacements for faulty products as long as the issue is reported within the valid window. To qualify, the product must not have been redeemed or used improperly. Instant refunds apply to keys that haven't been revealed.

Some are, some aren’t, but we make it crystal clear. You’ll always see the region listed on the product page (e.g. EU). Our system auto-detects your location to help avoid mismatches.

Absolutely. Keydra was built by long-time merchants who know the space inside-out. We launched with one mission: fair pricing, fast delivery, no B.S. That’s why every order is protected, and every deal is real, no hidden fees.

Nope checkout is guest-friendly. But creating a Keydra account unlocks faster order access, easier refunds, and exclusive deals. Totally up to you. We made Keydra to be as convenient as possible.

Other Details

Dev on Crush Depth has been temporarily paused. Please check back later for more updates. We are making Crush Depth available for purchase for your support and feedback. We fully welcome your input, criticisms, questions, experiences, suggestions, and anything else you would like to share with us. Only by getting you, our supporters, involved in the process of shaping this project, can we get to where we want to be. We hope you will accept that invitation and support us by purchasing a copy. All of the features listed below are what we aspire to, not what is available at this time. Features: This is not fun War isn't fun, and we're not going to sugarcoat the realities of history. Out of the 1, 156 U-Boats which were commissioned, 765 never returned to port. Out of around 40, 000 men that served in the U-Boat arm, 30, 000 of them never returned to port (with some sources even citing higher losses of life). On the allied side, no fewer than 2, 603 merchant vessels were lost to German submarines, at the gruesome cost of no fewer than another 30, 000 who lost their life at sea. Our goal is to offer an honest glimpse into the brutality of the Atlantic campaign. Unparalleled realism To recreate the most realistic U-Boat simulation ever conceived of, we have set up collaborations with numerous archives worldwide to obtain the original blueprints used in the construction of the Type VII-C U-Boat. During the early part of development, we were also advised by Mr. Friedrich Grade, chief-engineer on U-96 and U-183. Unfortunately, Mr. Grade passed away on October 13, 2023. We are rebuilding the Type VII-C U-Boat to a level of fidelity that has never been seen before. We are giving the countless other ships and planes you will encounter a similar treatment. All of the units you will encounter in this project are one-to-one translations of the original blueprints and building regulations, built with the utmost attention to detail. To make it function realistically as well, we are developing a level of physics simulation that takes into account things such as hydrostatic pressure, viscous resistance, electrical conductivity, propagation of sound through different mediums, salinity, temperature, Boyle’s law, and many, and many more factors. Another fine example there: our world is not flat, but a proper oblate spheroid, with full bathymetry and height data, accurate to 15 arc-seconds. Your actions and decisions will matter. Your engine failure will not be the result of some randomizing algorithm deciding it is time to do so. Your torpedoes missing their target will not be the result of some chance generator determining you have hit enough already. Everything you will see happening will be the result of stone-cold physics. We will be able to create a level of realism that has never been seen before in any other submarine simulator. Playability . . . but don’t get us wrong either. We are not deliberately trying to scare people away by making something so complicated that you will need to get a Ph. D. in submarining first just to enjoy Crush Depth. You will find interactive tutorials that will teach you everything you need to know: from complex interactions between the engine management, ballast system, and rudder controls needed to dive the boat properly, to how to decode and encode radio traffic with the enigma machine, to making a tasty Eintopf for your crewmates. Apart from that, you will be able to customize your experience to suit just how complicated you want things to be. If you are not particularly interested in performing the ten-odd steps one would have to perform to turn on a compressor, you won’t have to. A click of a button will allow you to simplify that process to a single step. Even further, you can forego having to do that at all, by letting the intelligent AI take control of whatever task you have in mind. The World of Crush Depth Crush Depth will offer you a variety of settings. Our main focus for the further development of this project is creating a persistent MMO-environment, set in and around the U-Boat base of Lorient, France. From there, you and your crew members will depart for the Atlantic and other parts of the world. Apart from the patrols themselves, the project will also spend a great deal of attention on life onshore, from repairing and restocking your boat, preparing and planning for your next departure, coordinating radio traffic with those currently at sea, to having a drink or two (or three, or four, or five) with your fellow sailors in the local bar. Apart from all the valves, dials, and other machinery, you will be able to interact with, other items you find onboard or bring on your person will be fully interactive as well. This will allow you to engage in dozens of other activities, such as playing a game of chess or skat with your crewmates, having a cup of coffee, or trying to nick your captain’s pair of binoculars (The latter is probably ill-advised, but we feel we shouldn’t ignore the lighter side of life on board either). Your own player character will also be fully customizable to your own liking, offering a wide range of options in terms of physique, clothing, accessories, and the like. Over the course of your career, you will indeed be able to obtain medals and other insignia to display your skill and achievements to the many other people we hope to welcome to this project. The worldwide, persistent MMO-setting is however not the only game mode we will roll-out. Other options will include historical encounters, where you will be put in the exact same time and spot as some of the real skippers were. Customizable encounters, where you can decide for yourself what kind of ships you wish to encounter, where, when, and under which conditions. Interactive training missions, that will allow you to dot the i’s and cross the t’s before you decide it’s time to get in the thick of it. All of these modes are fully networked as well, ready for you to have at alone, or with a group of friends. Even more, if you would rather play on the allied side, why not? This is something we hope to expand on in later versions of the project, but a playable Elco PT-Boat (and perhaps some other units as well), will be included in a first release. Support our project! Your contributions make a big difference to our project. Building a complex and historically accurate representation of the Battle of the Atlantic is a very significant investment. We have opened up the project at this incredibly early point in the project to allow those who see the value in what we are trying to achieve to help us financially by purchasing a copy. We have thought about fundraising through Kickstarter, but the realities of working in an incredible niche genre means support is built over a long period of time after trust is built with the community. We are fully committed to bringing this project to life and post constant updates to our Discord. We hope to see you there as well. Thank you all for your consideration and support!

Read More

Windows

Minimum: Requires a 64-bit processor and operating system OS: Windows 10

Processor: i5-9600k

Memory: 8 GB RAM

Graphics: 1060 GTX DirectX: Version 11

Network: Broadband Internet connection

Storage: 20 GB available space

Read More

Product Activation Guides

This product will be delivered as a Steam Key

We work directly with verified bulk distributors who apply to partner with us. That means no middlemen, no inflated markups, just competitive deals we lock in behind the scenes, so you always get the best possible price.

Yes, every product sold on Keydra is sourced from trusted suppliers and fully verified before going live. We don’t deal in grey-area reselling or sketchy sources. It’s all real, and it’s all backed by our replacement policy.

Most orders are delivered instantly after purchase. Some account-based products may take up to 24 hours for manual processing; but we always aim to get it to you as fast as possible. You’ll see the expected delivery time clearly on each product page.

Never. All of our products are digital, that means, whether it's a code, an account, or a subscription, everything is delivered online. No physical shipping, no delays, no postage fees.

After purchase, you'll receive a secure link to view your key or account details. If the product requires manual processing, we’ll send a redemption link as soon as it’s ready. Step-by-step instructions are included whenever needed. (You may always view your order details on your dashboard if you created an account).

If something’s not working as it should, get in touch with us right away. We’ll review your case quickly and either replace the item or issue a refund, no hassle, no runaround. You’re never left in the dark with Keydra.

You can reach our support team at [email protected] or through our contact page - we’re here to help.

We do offer refunds or replacements for faulty products as long as the issue is reported within the valid window. To qualify, the product must not have been redeemed or used improperly. Instant refunds apply to keys that haven't been revealed.

Some are, some aren’t, but we make it crystal clear. You’ll always see the region listed on the product page (e.g. EU). Our system auto-detects your location to help avoid mismatches.

Absolutely. Keydra was built by long-time merchants who know the space inside-out. We launched with one mission: fair pricing, fast delivery, no B.S. That’s why every order is protected, and every deal is real, no hidden fees.

Nope checkout is guest-friendly. But creating a Keydra account unlocks faster order access, easier refunds, and exclusive deals. Totally up to you. We made Keydra to be as convenient as possible.

Other Details

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