Frame Rate and Resolution Explained for New PC Gamers
Two numbers determine most of how a game feels and looks, and they compete for the same hardware. How to spend it sensibly.
Step by step help for buying, activating and playing.
Two numbers determine most of how a game feels and looks, and they compete for the same hardware. How to spend it sensibly.
Cloud gaming finally works properly, which has exposed the more interesting difference between the services: what you are allowed to play on them.
PC controller support has improved enormously and is still inconsistent in one specific way that catches people out. What to check before buying.
DRM is one of those topics where the argument has run so long that the technical facts have mostly dropped out of it. This is the technical part.
The short answer is that they don't. What each system tracks, where the rare exceptions are, and why publishers have not fixed this.
Building a PC is mostly a matter of buying parts that fit each other. What each component does, and where a first-time budget goes furthest.
Region locking is one of the least understood parts of buying games, partly because three different restrictions all get called the same thing.
Every platform has cloud saves. Almost none of them talk to each other. What each system does, and how to stop it eating your progress.
Four settings account for most of the battery drain on a Steam Deck. Adjust these and you can roughly double your runtime on the same game.