Split Fiction and the State of Co-op Games in 2026
Hazelight keeps proving that a co-op game with no live service, no monetisation and no solo mode can sell in the millions. The rest of the genre has noticed.
News, guides and reviews from the Keydra team.
Hazelight keeps proving that a co-op game with no live service, no monetisation and no solo mode can sell in the millions. The rest of the genre has noticed.
The wishlist charts are the closest thing PC gaming has to a demand forecast, and this year they have been unusually revealing about what people want.
The value argument used to be simple and it isn't any more. Console prices went up rather than down, and that changes the whole comparison.
Two numbers determine most of how a game feels and looks, and they compete for the same hardware. How to spend it sensibly.
Two weeks of discounts, a handful of genuine record lows, and the usual gap between what got promoted and what was worth buying.
The first half of 2026 has been unusually strong for smaller releases, and the discovery problem is worse than ever. A few worth going out of your way for.
The $70 standard held for about five years. It's now being tested at $80, and the argument on both sides is more interesting than the headline.
Most overheating problems are airflow problems wearing a disguise. Fixing them usually costs less than the cooler people buy instead.
Cloud gaming finally works properly, which has exposed the more interesting difference between the services: what you are allowed to play on them.